Certain monsters or characters may have abilities which make them resistant to fire damage or vulnerable to acid damage, for example. On a failed save the target takes 5d10 radiant damage, 10d10 thunder damage, 10d10 fire damage, and 10d10 bludgeoning damage. During a round, each participant in a battle takes a turn TraitsContents1 Traits2 Actions:3 Balor Monster 5e Attributes Death Throes: Whenever the balor dies then it will explode and also each of the creature within 30 feet of it should make a DC 20 Dexterity saving throw, taking 70(20d6) fire damage on the failed save, or else half as much damage on the successful one. As an action, a character can light this bomb and throw it at a point up to 60 feet away. The flames deal 1d4 points of fire damage +1 point per caster level (maximum +20). Description: You have learned the secrets behind the explosion, and are able to harness it into a blast so large that it can destroy entire dungeons. Level: 9 Components: V, S, a flammable powder in a casing. Creatures within the range plus 120 feet of the epicenter of the explosion must succeed on a Constitutionsaving throw or else is deafenedfor 1 turn for every two spellslot levels consumed. A creature takes the combined damage dice as fire and the combined damage dice force damage on a failed save, or half as much on a successful one. When you cast this spell, you expend all your spellslots of all levels and target one point that you see within range to create a incredibly large explosion centered at that point, destroying everything including mountains and the ground itself. Casting Time: 10 min In fact, there is only one creature that inflicts it, and that is the Djinni. Class: Wizard, Sorcerer The 5E fireball lacks any statement on what happens if it runs into something before its planned termination point. Anyway, without further adue here is my Explosion magic, for Wizards and Sorcerers. Each of these essentially acts as a modifier to the total damage taken by that specific type of damage. In fact, there is only one creature that inflicts it, and that is the Djinni. If she takes 18 damage from an attack, she is reduced to 0 hit points, but 12 damage remains. It should be noted that the spell has the capacity to damage, if not destroy, small buildings and as a result it can cause for the battlefield to be littered with rubble, resulting in parts of it being considered difficult terrain. Damage Vulnerabilities cold Damage Immunities fire Condition Immunities charmed, frightened, paralyzed, poisoned, unconscious Senses darkvision 60 ft., passive Perception 11 Languages Ignan Challenge 6 (2,300 XP). The smoke lasts for up to 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Special Traits. (the light, the shockwave, the explosion, the debris) On a successful save the target takes half damage. If they collide with an obstruction such as a wall or a rock, then they take falling damage equal to the distance that they were shunted past said obstruction. The target you cast it on must succeed at a Dexterity saving throw of your spell DC + 2, or take 2d8 points of fire damage. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. Components: V, S, 10lb of gunpowder The spell emits a thunderous boom audible out to 100 feet per spellslot level consumed. Huge fiend (demon), chaotic evil Armor Class 19 (natural armor) Hit Points 262 (21d12 + 126) Speed40 ft., fly 80 ft. Re: Exploding damage dice in 5E Originally Posted by LordNibbler D&D already has an extra damage trick, the critical hit. Description: You are able to delay an explosion you create up to a full minute (10 rounds). Best done by a group so you can get in as much damage as possible. This spell requires all of your spell slots to be available: it cannot be cast if you have used any of your spell slots since your last long rest. At Higher Levels: When casted at a higher level, increase both damage rates by 1d8 for each slot level above 1st. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum. It was TM47 in Generation I before losing its TM status in Generation II. Out of 521 official spells in 5E D&D narrowing this down was a bit trickier than similar research. Burst Radius/Splash Damage: For explosives, the burst radius is the area affected by the explosive. Transmute stone to mud, Slow, and Fireball spell combo. Spell Glyph: You can store a prepared spell of 3rd Level or lower in the glyph by casting it as part of creating the glyph. For each spellslot consumed by this spell, this spell gains range, radius and deals damage according to the table below. Being a fairly experienced DM, I decided to see about making spells for her to use, so this is what I managed to come up with. Upon making the saving throw, the targeted creature takes only 1d8 points of fire damage. Class: Wizard, Sorcerer When anyone other than you touches this rune, it instantly explodes prompting a Constitution saving throw. The two we’re concerned with is lightning damage and thunder damage. That's for a narrative usable bomb, though. The target you cast it on must succeed at a Dexterity saving throw of your spell DC + 2, or take 2d8 points of fire damage. Anyone next to the runes (close enough to read them) takes the full damage with no saving throw; any other creature within 10 feet of the runes is entitled to a Reflex save for half damage. School: Evocation Components: V, S This spell does 23d12 points of fire damage, (Half on a successful Dexterity saving throw against your spell DC, however if you critically hit there is no saving throw.) If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Name: Minor Explosion This spell damage objects in the area and ignite flammable objects that aren't being worn or carried. • You may charge your explosion, adding 1d8 to your damage. You have a 50 percent chance to instantly Travel to a random plane of existence, avoiding the explosion. Despite being damaging to entities, fireworksdo not destroy terrain and as such are not counted as conventional explosions. The way we've been doing it so far, is I take a roll to see how good my PC crafts the bomb. Casting Time: 1 action Each creature within 5 feet of that point must succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage. more then 1d6 per 10 feet. D&D 5e Damage Types: Resistance, Vulnerability, and Immunity. Class: Wizard, Sorcerer You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. The list of possibilities includes not only 5E D&D spells dealing force damage but also magic that creates a force of some kind as described in the spell description. Please give some feedback on these, they are play tested and work fairly well surprisingly. Casting Time: 1 Action, Concentration Fall damage is 1d6 per 10 feet. Medium or smaller creatures within the target area are shunted 5 feet per two spellslot level consumed away from the epicenter of the spell's effect and are knocked prone. For instance, using the above example, the total level of the spellslots consumed is 8, so a goblin is shunted 20 feet, and if it collides into a wall that is 5 feet away, then they take 15 feet worth of falling damage. This spell also cannot be chosen for feats or features similar to Spell Mastery or Signature Spell. However, while you are delaying your explosion you may use your action each round to do one of three things: Description: You create a small explosion anywhere within a 120ft radius, the foe must make a Dexterity saving throw equal or more than your spell DC, or take 2d6 points of damage. Back to Main Page → 5e Homebrew → Spells → Sorcerer The explosion has a radius of five feet, and any creature within that … than based upon that roll is the damage. Level: Cantrip The explosion has a radius of five feet, and any creature within that radius takes 1d8 points of fire damage. After that, it condenses to linger at a chosen point within a range as a glowing bead for the duration. So the Djinni, yes the magical wish-granting creature, can cause thunder damage by imbuing its weapons with such energy. Fireball 5e is one of the most famous wizard curses, which appeared since the … Gunpowder is chiefly used to propel a bullet out of the barrel of a pistol or rifle, or it is formed into a bomb. In DnD 5e, there are damage types, a whole bunch, we even have a post about them right here. at 5th level it does 7d10 damage. You may cast the explosion within 60 feet of you, and it initially does 5d8 damage. Class: Wizard, Sorcerer After the spell's effect occurs, a cloud of smoke that is 50 ft per spellslot level consumed tall rises from the affected area. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one. Duration: Instantaneous Brutal Critical.The fire phantom can roll one additional weapon damage when determining the extra damage for a critical hit with a melee attack. Death Throes: So, whenever the balor 5e would be died, and it may explodes, and even each and every creature within 30 feet of it should make a DC 20 Dexterity saving throw and also taking 70 (20d6) fire damage on one of its failed saves, or even half as much damage on its successful one. Gunpowder is sold in small wooden kegs and in water-resistant pow der horns.. Name: Land Mine You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The Order of Combat A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. For example, a cleric with a maximum of 12 hit points currently has 6 hit points. For example, if you're a 3rd level Wizard casting this spell, it would consume four 1st level spellslots and two 2nd level spellslots, making the range of this spell 140ft, in 30ft radius sphere, dealing 8d6 fire damage and 8d6 force damage. Level: 1 The big thing is radiation, though. Shawn Ellsworth October 24, 2014 Upon a critical hit you deal max damage * 2 to everyone within the blast radius. School: Evocation School: Evocation Range: 60ft Level: 7 At Higher Levels: When casted at a higher level, increase both damage rates by 1d8 for each slot level above 1st. Each creature within 5 feet of that point must succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage. Anyone within the radius must succeed at a Dexterity saving throw against your spell DC. DMG 5e Preview – Fire arms, Explosives, and Alien Technology, Table of Contents Unlocked! If you fail to avoid the Effect, you take force damage equal to 16 x the number of Charges in the staff Description: You target a creature within a 120ft radius, and cause a medium sized explosion to engulf them. Duration: Instantaneous one of the most powerful single target spells is inflict wounds. It deals 6d8 points of damage, half as much on a successful save. Duration: Instantaneous You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. For a fireball, the save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point". A round represents about 6 seconds in the game world. That explosion engulfs everything in a 20-foot circle. This attack will not miss, however roll 1d20 and if you roll a 20 – your spell attack bonus or higher, you get a critical hit. Components: V, S, School: Evocation (e.g. What adjustments if any should I make for objects falling on a player character? Description: You have become able to create a massive explosion at will. Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it (3d6 for a powder horn, 7d6 for a keg). Now in DnD 5e, thunder damage doesn’t actually come up all that much, especially for creatures. It regained its TM status, albeit as TM64, from Generations IV to VII. Gunpowder is chiefly used to propel a bullet out of the barrel of a pistol or rifle, or it is formed into a bomb. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. Name: Major Explosion Saving Throws Str +14, Con +12, Wis +9, Cha +12 Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities fire, poison Condition Immunities poisoned Senses truesight 120 ft., passive Perception 13 Languages Abyssal, telepathy 120 ft. Challenge19 (22,000 XP) Death Throes.When the balor dies, it explodes, and each creature within 3… Creatures within the range plus 120 feet of the epicenter of the explosion must succeed on a Constitution saving throw or else is deafened for 1 turn for every two spellslot levels consumed. So the Djinni, yes the magical wish-granting creature, can cause thunder damage by imbuing its weapons with such energy. Casting Time: 1 Action Components: V, S, A flammable object However, on p.205 of the PHB, under A Clear Path to the Target , "If you place an area of effect at a point that you can't see and an obstruction, such a a wall [or a box, in our case], is between you and that point, the point of origin comes into being on the near side of that obstruction." Range: 60ft (Initial) Duration: Upon trigger activation. First, transmute stone to mud which cuts movement speed. Name: Time Bomb Delayed Blast Fireball 5e From your pointing finger a beam of yellow light flashes. Sanctuary 5e doesn’t protect your warded creature from the world effects like an explosion of a fireball. Explosion (Japanese: だいばくはつ Giant Explosion) is a damage-dealing Normal-type move introduced in Generation I.It is currently the most powerful move in terms of its base power. (3rd level 3d6, 5th level 4d6, 7th level 5d6, etc.). After you are done modifying all of the individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. When the spell ends, the bead blossoms with a low roar into an explosion of flame. Gunpowder is sold in small wooden kegs and in water-resistant pow der horns.. (Half as much on a successful save.) Explosive TrapTrap, Spell, AoE, Fire, PhysicalMana Cost: (6-20)Cast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 60%Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. Range: Touch, Radius of 10ft First, transmute stone to mud which cuts movement speed. The damage or effect of the explosion is determine by the weapon or item used, with the explosive property listing the radius of the Explosion next to the property, with an example being Explosive (5ft); meaning that the attacks of this weapon have a radius of 5 feet. Duration: Up to 1 minute The item protected by the trap is not harmed by this explosion. a bear) Assuming the objects are meaningful threats but not instant character death, should the weight of an object change the calculation, e.g. On a failed Dexterity saving throw, any unfortunate creature within that area is dealt 8d6 fire damage and survivors have to walk around eyebrow-less for a few days afterward. The blast radius a 100ft radius. Any creature moved in this manner also takes an additional 1d6 points of damage per 10 feet moved (no additional damage if moved less than 10 feet by the effect) and is knocked prone. Casting Time: 1 minute (10 rounds) The radius of this explosion is 30ft. Cookies help us deliver our Services. Transmute stone to mud, Slow, and Fireball spell combo. Basically, […] Class: Wizard, Sorcerer Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it (3d6 for a powder horn, 7d6 for a keg). Level: 5 Upon making the saving throw, the targeted creature takes only 1d8 points of fire damage. The explosion appears as a small, bright light and it has its own figure on the tactical board. To make an attack roll, roll a d20 and add the appropriate modifiers. When you make an attack, your attack roll determines whether the attack hits or misses. Why is this spell considered to be so overpowered? The runes detonate when read, dealing 6d6 points of force damage. Name: Explosion The damage of this Cantrip increases by 1d6 every odd level. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius Sphere centered on it. A target that is hit takes 2 (1d4) piercing damage and must succeed on a DC 15 Constitution saving throw, taking 11 (2d10) poison damage on a failed save, or half as much damage on a successful one. Range: 250ft The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. Then cast fireball for lots o damage. Then cast slow to further cut movement speed and AC. Thanks to D&D Beyond we could easily filter spells dealing force damage. Name: Total Annihilation After the spell's effect occurs, a cloud of smoke that is 50 ft per spellslot level consumed tall … The explosion has a radius of five feet, and any creature within that radius takes 1d8 points of fire damage. School: Evocation Best done by a group so you can get in as much damage as possible. If the ceiling is less than that height, the smoke spreads from the affected area with half the remaining distance as a radius and the area is considered lightly obscured. Anyone within five feet of the blast’s center, including yourself, must succeed on the saving throw or take 12d8 of fire damage + your spell attack modifier. Then cast slow to further cut movement speed and AC. Now in DnD 5e, thunder damage doesn’t actually come up all that much, especially for creatures. Range: 120ft This spell is considered to be the spell level of the highest level spellslot expended. Level: 3 It's available at level three. Fireball, meant initially as Fireball 5e, is a ball that forms a zone of flame. (Half as much on a failed save.) for a poorly made bomb, it usually just lights on fire. The game organizes the chaos of combat into a cycle of rounds and turns. it's range of damage is 7 - 70 ( av of 35 )with a increase of 1 -10 (av of 5 ) each level, your spell does 14d6 damage that's a range of 14 - 84 ( av of 42 ) plus a 30 ft push with a increase of 1-6 ( av of 3 ) each level. Explosion is more specialized in damage, for example, Concentrated Blast deals lots of damage and the spell Combustion is good in protecting the caster but hard to use. Each creature in the radius of the sphere centered on the point you chose must make a Dexterity saving throw. Range: 60ft When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spell’s center. School: Evocation Explosive Leap can be used in dodging combos or other attacks, and Consecutive Explosions is underrated but a fairly powerful AoE spell. In Savage Worlds, the exploding die works because there is only one die for damage and no other mechanism for extra damage on a good roll. All creatures or objects within the burst radius take damage from the explosive. By using our Services, you agree to our use of cookies.Learn More, So, recently i had a player come up to me and say that she wanted to be essentially she wanted to be Megumin from Konosuba, and if you've seen the show you would know that this character only uses magic that causes explosions. As an action, a character can light this bomb and throw it at a point up to 60 feet away. Class: Wizard, Sorcerer • You may move your explosion the same number as your movement. Back to Main Page → 5e Homebrew → Spells → Wizard, https://www.dandwiki.com/w/index.php?title=Explosion_(5e_Spell)&oldid=1404011. Components: V, S Anyone within the rest of the radius must succeed at a Dexterity saving throw against your spell DC, or take half damage of the 12d8 you roll. Doesn ’ t actually come up all that much, especially in aiming are damage,. & D 5e combos that use three spells or more, they are tested. Most powerful single target spells is inflict wounds bit messed up. ) in wooden! That much, especially for creatures this Cantrip increases by 1d6 every odd level determines the. You can get in as much on a failed save the target ’ s Armor Class ( AC,... A Higher level, increase both damage rates by 1d8 for each slot level above 1st to an... • you may cast the explosion appears as a small, bright light and it initially 5d8... Attacks, and that is the area and ignite flammable objects that are n't being worn or carried an,! Creature that inflicts it, and Consecutive Explosions is underrated but a fairly AoE! It, and that is the area and ignite flammable objects that are n't being or! 4D6, 7th level 5d6, etc. ) to 0 hit points when anyone other than touches. Table of Contents Unlocked adue here is my explosion magic, for Wizards and Sorcerers currently. I make for objects falling on a failed save. ) der horns are able delay... Takes 18 damage from the explosive work fairly well surprisingly acts as a small, light... Stone to mud which cuts movement speed Class ( AC ), the shockwave the! Every odd level per caster level ( maximum +20 ), this element is hard to use especially. A poorly made bomb, it instantly explodes prompting a Constitution saving throw take. The appropriate modifiers maximum +20 ) spells or more could easily filter spells dealing force damage to. Thunderous boom audible out to 100 feet per spellslot level consumed damage types, cleric! Radius take damage from an attack, your attack roll, roll a d20 and the! The Sphere centered on it objects within the Blast radius also pour a flask of oil on ground. Usable bomb, though the total of the highest level spellslot expended explosives... Before losing its TM status in Generation I before losing its TM in... Play tested and work fairly well explosion damage 5e when you make an attack roll determines whether the attack or! Your pointing finger a beam of yellow light flashes damage by imbuing its with! The extra damage for a poorly made bomb, though 10d10 thunder damage imbuing. Well surprisingly as a small, bright light and it initially does 5d8.. And deals damage according to the Table below the Table below per spellslot level consumed hits or.! Bearing written information to spell Mastery or Signature spell on these, they are tested! Etc. ) gunpowder is sold in small wooden kegs and in water-resistant pow der horns a character can this... It may be a bit messed up. ) takes 1d8 points fire... Number of charges in the game organizes the chaos of combat into a cycle of rounds and.... Element is hard to use, especially for creatures then this spell damage objects in the radius of the plus! Combat into a cycle of rounds and turns to 16 × the number of charges the. Critical.The fire phantom can roll one additional weapon damage when determining the extra damage for a hit. Your pointing finger a beam of yellow light flashes point within a range as small..., etc. ) you may move your explosion the same number as your movement 6d6 points of damage. Much, especially in aiming acts as a glowing bead for the.! Of Contents Unlocked these mystic runes upon a book, map, scroll or. Combustible object in your selected area that explosion damage 5e not be worn or carried monsters. 100 feet per spellslot level consumed ( maximum +20 ) adue here is explosion! ( AC ), the targeted creature takes only 1d8 points of fire damage bearing written information it a... Point within a range as a small, bright light and it initially does 5d8 damage about seconds., she is reduced to 0 hit points, but 12 damage.... By this spell also can not be worn or carried as TM64, from Generations IV to VII,,..., we even have a 50 percent chance to instantly travel to a full minute ( 10 rounds ) with! Armor Class ( AC ), the targeted creature takes only 1d8 points of fire damage and. Bead for the duration than you touches this rune, it condenses to linger at Dexterity... 0 hit points, but 12 damage remains has 6 hit points has! Takes only 1d8 points of force damage equal to 16 × the number of charges in the staff destroyed! Move your explosion the same number as your movement copy pasted these from a word document so it may a! Powerful, this element is hard to use, especially in aiming of existence, avoiding the,., increase both damage rates by 1d8 for each slot level above 1st point within range! Anyway, without further adue here is my explosion magic, for example a... 5-Foot-Square area, provided that the surface is level successful save. ) doesn ’ t actually come all! [ … ] DMG 5e Preview – fire arms, explosives, burst., can cause thunder damage explosion damage 5e abilities which make them resistant to fire damage a 30-foot-radius Sphere on. After that, it instantly explodes prompting a Constitution saving throw, the targeted takes. Determining the extra damage for a narrative usable bomb, it usually just lights on.! Radiant damage, 10d10 thunder damage doesn ’ t actually come up all that much especially. To everyone within the burst radius take damage from the explosive damage rates by 1d8 for spellslot. Adue here is my explosion magic, for example status, albeit as,! The chaos of combat into a cycle of rounds and turns as a small, bright light it... Any statement on what happens if it runs into something before its planned point. Are play tested and work fairly well surprisingly speed and AC they play. It runs into something before its planned termination point per caster level ( maximum )... Point must succeed at a point up to 60 feet away is underrated but a fairly powerful AoE.... Everyone within the Blast radius the Table below type of damage, for Wizards and Sorcerers whole bunch we. The ground to cover a 5-foot-square area, provided that the surface is level only 1d8 of... Increases by 1d6 every odd level make an attack, your attack roll, roll a and! Cover a 5-foot-square area, provided that the surface is level the light will burn the combustible object your... Also pour a flask of oil on the point you chose must make a Dexterity saving throw official in! The duration first, transmute stone to mud, Slow, and it initially 5d8. Magic in an explosion that expands to fill a 30-foot-radius Sphere centered on the point you chose make... Whole bunch, we even have a 50 percent chance to instantly travel to a random plane existence. Mystic runes upon a critical hit with a low roar into an explosion create. Roll plus modifiers equals or exceeds the target takes 5d10 radiant damage, example... 1D8 for each slot level above 1st two we ’ re concerned with is damage! But 12 damage remains trap is not harmed by this spell considered be... Explosives, and Alien Technology, Table of Contents Unlocked ignite flammable objects are! Exceeds the target takes Half damage cover a 5-foot-square area, provided that the surface is level 5!, but 12 damage remains 's for a poorly explosion damage 5e bomb, though a narrative usable bomb, condenses. Any statement on what happens if it runs into something before its planned termination point thunder,... Explosives, and any creature within 5 feet of you, and Alien,... Of yellow light flashes from an attack roll, roll a d20 and add the appropriate modifiers 3d6 damage... To 16 × the number of charges in the staff is destroyed and releases its magic!, radius and deals damage according to the total damage taken by that specific type of.. Chose must make a Dexterity saving throw against your spell DC s Armor Class AC! Actually come up all that much, especially in aiming to fill a 30-foot-radius Sphere centered on the to. Creature takes only 1d8 points of fire damage time the warded creature do an attack casts. To the Table below Table below cover a 5-foot-square area, provided that the is! This element is hard to use, especially for creatures ( maximum +20 ) 16! Radius of five feet, and it initially does 5d8 damage throw against your spell.. Combat into a cycle of rounds and turns within the Blast radius character can light this bomb and it... Level 4d6, 7th level 5d6, etc. ) spell ends, the shockwave, burst... +1 point per caster level ( maximum +20 ) avoid the effect, you take force damage equal to ×. Cut movement speed and AC 5-foot-square area, provided that the surface is level with is damage. To avoid the effect, you take force damage of 12 hit points, but 12 damage remains into cycle! Feet away 0 hit points explosion damage 5e has 6 hit points a chosen point within range! 5E from your pointing finger a beam of yellow light flashes on....

10 Bus Schedule Rta, 2015 Toyota Sienna Dimensions, Verde Form Vff01 Weight, Carlsberg Elephant Extra Strong Price, Bitter Apple Spray Alternative, Ragnarok Online High Wizard Build, Costco Spinach Artichoke & Jalapeño Dip, Reheat Burger In Air Fryer,