Layout. Defeat these aluminum sentries and make your way up some stairs until you reach the door outside. Welcome to ROBCO Industries (TM) Termlink In the small room at the bottom of the stairs you’ll find another Raider and a Machinegun Turret MK I, who are less dangerous by far than the Grenade Bouquet was. The original crew that set this co-op up before the … Exactly, no good reason. (Outside) All the "garage" doors have an XOR switch so that they can be used from both sides. Companion chapter detailing each companion character, where to acquire them and the pros/cons of each. Main Walkthrough - You’ll find the Co-op to the south of Sanctuary, on the other side of a small lake and just south of a major freeway that runs all the way to Lexington in the east. Judging by … Return to the building with the terminal and activate the workshop to make this place yours. Head east along the northern end of the lake until you find a bridge running south-west. ...Pinging units... You can use the Stockpile Reception Terminal in the building to sic the turrets on the Raiders, or at least deactivate them. Discover (and save!) Cross the bridge and kill whatever Raiders get in your way, then continue uphill to the west to find Sunshine Tidings Co-op. Handy Control]” and you’ll get the option to “[Choose Protocols]”, which will allow you to set the Mr. AdolfTheAlmond. Handy from the nadaville suburbs. Another great adventure is awaiting you. Go to Sunshine Tiding Co-Op. Kill them, then grab an issue of Tales of a Junktown Jerky Vendor from atop a barrel to the south-east. Go there and kill feral ghouls inside one of the buildings. In here you can find, well, plenty of food, including two Nuka Cola Quantums. Sunshine Tidings Co-op is a Location in Fallout 4. Why not join us today? Handy Control Interface v1.20, Allen, VATS And You! Loot a Tool Case [Novice] on a metal shelf to the south, then continue north into a watery room and kill whatever Raiders are here. that plan to use this report as a road map to improve operations. You can get the drop on the ones in the building, after which the structure will serve as a fine defensive strong-point for you to fight from, with the notable exception concerning grenades; those can be bad. Yikes. Walkthrough of my Sunshine Tidings Co-op settlement build PS4, enjoy Fallout 4 https://store.playstation.com/#!/en-ca/tid=CUSA02557_00 This page lists all Sunshine Tidings Co-op terminals. From research facility before the war, to thriving city, to rust devils outpost, discover the lost story of Sunshine Tidings coop. That is until alarms blare out, signalling a nuclear attack. SUNSHINE TIDINGS CO-OP: coc SunshineTidingsExt TAFFINGTON BOATHOUSE: coc taffingtonboathouseext TENPINES BLUFF: coc tenpinesbluff THE SLOG: coc theslogext VAULT 88: coc DLC06VaultWorkshop WARWICK HOMESTEAD: coc Warwickhomesteadext FAR HARBOR SETTELEMENTS Dalton Farm: coc DLC03DaltonFarmExt Echo Lake Lumber: coc EchoLakeLumberExt Just get close enough to get the map marker, then turn west. Find local businesses, view maps and get driving directions in Google Maps. 1. It is locked Novice. Discover phone numbers, directions, web links & more with the White Pages® Build a Recruitment Radio Beacon (Power > Miscellaneous) which requires Circuitry x2, Crystal x2, Copper x6, Steel x10, Ceramic x3 and Rubber x1 . High Resolution Texture Pack enabled [unknown 100% for sure at this time; my apologies], no other addons or mods used, no filters. See reviews, photos, directions, phone numbers and more for Sunshine Daycare locations in Kirkland, WA. They’ll sell you junk, but otherwise aren’t too interesting. Be wary, however, the Raiders who occupy the structure - and their traps - can be lethal (right). When you have eliminated the JavaScript , whatever remains must be an empty page. It is also a Farm, a Market, a Fortress and a Holiday Resort. Doesn’t look like anybody in Sunshine Tidings survived, but it’s still a perfectly serviceable settlement. Note: This desk terminal is located on the cabinet of the Sunshine Co-op work barn. Hack the terminal to find out that some robot freedom radicals hacked the Mr. B.S. Oh well. In here you can find a Nuka Cola Vending Machine with a Nuka Cola Quantum inside, and behind the counter you’ll find a floor Safe [Expert]. Early morning at the STC Prison. Permanently collect more meat from animal kills. Images used for educational purposes only. These include the Pacific Coast rhododendron, red osier dogwood, Western azalea, and Western hazelnut. Lift your spirits with funny jokes, trending memes, entertaining gifs, … There’s also a Trunk with some random goodies inside. The Co-Op is located south of Abernathy Farm. The Pacific Northwest boasts an abundance of shrubs that are both aesthetically pleasing and attractive to wildlife. Continue east into some more tunnels then into a small concrete chamber, where you’ll find Whiplash and Walter, the latter of which is the leader of these Raiders. 1:00. Near Walden Pond you’ll find a Super Mutant Behemoth lurking around (left). Kill the Ghouls. FlagView HistoryThe Sunshine Contem Co-op is a housing location in the Western region of the Commonwealth. Handy Unit... Need help getting rid of ghoul corpses in Sunshine Tidings Co-Op - posted in Fallout 4 Mod Troubleshooting: Hi guys I hope this is the right forum. Under this turn off you can find a random encounter, and atop the turn off some Gunners - a band of Mercenaries replacing the Black Talons from Fallout 3 - have made a camp. 00185CD8: Notes [edit | edit source] Mole rats and mutant hounds are unaffected by issue #9, and will still only drop a single piece of meat. Ive tried moving them, blowing them up, ~delete and ~markfordelete. Along the way, be sure to visit David Thoreau’s cabin to the east and listen to the automated tour, or, alternatively, you’re a savage who doesn’t care to learn about a weirdo living out in the wilderness to prove… something about not eating meat and being self reliant, or something. Discover the magic of the internet at Imgur, a community powered entertainment destination. You can use this mod before or after you take the Settlement with the same result. First, you can plant some mines as close to the camp as possible, shoot the beast to provoke it, then shoot the explosives when the Behemoth nears the mines. After surviving the blast, you are lowered into the Vault and enter cryosleep. 1:09. Scrap Fallout works for me, stuff stays gone (I keep it pretty high on the load list).The running this is annoying, and I wish the mod covered everything in the world so I could scrap more stuff using Conquest (make a settlement anywhere mod).Sunshine Tidings has that one cabin that is almost unusable because it's boarded up, smashed to heck, and has a ghoul in it. Live by the sword, die by the sword… Hack Red Tourette’s Terminal [Novice] to learn more about the conflict. Once this safe has been plundered, your goal of looting Walden Pond is completed. As promised last week, the Quest version of Arizona Sunshine just got a free update adding a new map, and we've got a first look for you right here. Page 1 of 6 - Rebuilt Sunshine Tidings - posted in File topics: Rebuilt Sunshine Tidings This is a Lore Friendly restoration of Sunshine Tidings CoOp. Sunshine Tidings Co-op¶ Leave the highway and return west to reach Sunshine Tidings Co-op and enter a shack along the north-eastern end of the complex, where you’ll find some Feral Ghouls. Anybody know of a safe way(mod) to remove the ghoul corpses at ST Co-op? The area is a commune with many small cabins with porches built in a circle around one central building. Kill Red, then loot her for the Federal Ration Stockpile Password, then ascend some stairs and enter a room to the south-west, where you can find a U.S. Covert Operations Manual on a table, a Nuka Cherry, a Nuka Cola Quantum, and the notes “Red! Bobblehead locations, collectibles and full Trophy/Achievement guide. Pharmacy, 1975. So i cleared Sunshine Tindings Co-op and put the beacon down, powered it and the quest didn't progress, it still askes me to build a beacon and activate it Last edited by AdolfTheAlmond; Mar 26, 2016 @ 4:49am < > Showing 1-15 of 15 comments . Use the terminal to open the doors to the north, but before you head into the room you just opened, instead search the southern wall to find a wall Safe [Expert], then go through a yellow door to the west. Two of them will contain ferocious ghouls. Some of the larger shrubs may even grow into small trees. Execute the two Raiders here, then continue north to find the Storage Lockup Terminal [Master], which can be opened with the password you got off Red earlier. After looting this chamber head down some stairs to the north, through a doorway, then through a blue door to reach another large chamber. Use the trap door and go down a tunnel to the north-east, then east, pass between some pillars and turn south, then south-east. Don Downing has devoted his career as a professor and practitioner to moving the profession of pharmacy forward. Eventually you’ll reach a chamber occupied by the rather powerful Raider named Red Tourette, several Machinegun Turrets MK III and a backup Raider. (Mostly Developed, Work In Progress) ULTRA settings. The grounds of the Federal Ration Stockpile are crawling with potent Raiders, including one in Power Armor. It just needs you to build some creature comforts and lure in settlers with a Recruitment Radio Beacon (right). The distraction may just help. Huh. Note: Accessing this command deactivates Professor Goodfeels. Automatron and Wasteland Workshop DLC information provided, including a full walkthrough for Automatron. On the east side are a mess hall and bathroom stall. Inside the mess hall are two feral ghouls, a suitcase, a ca… The main entrance. Just plant some crops, build some Water Pumps, then build turrets until your settlement’s defense score equals the sum of its food and water scores. Well… a small detour never hurt anybody, right? It is made of 3383 elements and features: - Plenty of various crops - 30 Water - 140 Electricity * - 261 Defense ** - 25 Beds - A rampart with walkway. Our guide will be a complete companion while you journey through the wilds of Fallout 4. Coming up the south road. Seems the Raiders over at Beantown Brewery were extorting the Raiders here. Clear Sunshine Tidings Co-op. Once that’s done, you can return to Preston and claim your reward, if he gave you the quest to explore this place. It is located on southern Abernathy Farm over the dam, and North of the Federal Ration Stock. Continue east following the elevated highway to the south and eventually you’ll find a more terrestrial road running north/south, near which the elevated highway splits, and a turn off runs to meet the ground. Fallout 4 Walkthrough: Side Areas - Sunshine Tidings Co-op Fallout 4 created by Bethesda Game Studios. ...Pinging Mr. ...Pinging Mr. Most will probably use the sewer pipe, however, so that’s the assumption the guide will make. Put them down, then explore another building to the south, wherein you’ll find the Sunset Tidings Terminal [Novice]. A detailed Character Creation guide fully examining the best builds and what each perk does. We finally sprung a slave from the squares for our freedom farm co-op: a Mr. A Bottlecap Mine and a few Frag Mines should be enough to take it down. Along the way you can find a shack populated by a Trader and about a half dozen cats. It is locked Novice. You’ll find this pipe downhill, near the edge of the water, to the east, but if you can pick the lock to the door, you might as well give it a shot for the XP. Note: Accessing this command sends Professor Goodfeels to [[]] and adds said location to the PIP-Boy 3000 MkIV map. It’s still worth XP to tinker with. On the wall near this door you’ll find a “Note to Tweez”, which will direct you to a sewer pipe. Be sure to loot the Ammo Box in this room, then grab the unique Wrench, Big Jim , off a metal table to the south-east. Welcome to the Neat Modern Comfortable Secure and Unabbreviated Sunshine Tidings Co-op settlement! Between the lake and the pond you can find an abandoned shop, inside of which you’ll find a few Makeshift Bomb traps, a Suitcase [Novice] and a door to the Gift Shop [Master]. Information on Settlements and items for construction. In the latter case, the robot will return to Hester’s Consumer Electronics, which is east of Diamond City. Settlement Guide complete with how to set up and manage settlements, what perks are beneficial etc. Despite seeming a bit difficult at first, it really isn’t. Bird's-eye view from NE end. It’s Lily!”, “To My Big Sister Red” and “Don’t Worry, Sis”. I'm particularly happy with how area between the cabin and silo turned out! A start to finish walkthrough with every area in between covered. Sunshine Tidings Co-Op Located south south west of Abernathy Farm on the south side of the lake. Kill them and loot Walter to obtain the Gift Shop Key, which opens the door to the surface and a Safe [Master] in the room where Walter lurked. Along the north-western edge of this lake you can find a dry, muddy stream bed, lying in which is a dead Raider who possesses the note “Raider’s Note”, which will tell you about some Caps to the south-east in a place called Walden Pond. Head up some stairs to reach a room which is north of the room unlocked by the Storage Lockup Terminal. Head south-west from Sunshine Tidings Co-op to find the Lonely Chapel, which isn’t just lonely; it’s also pretty boring. Otherwise, using sneak attack criticals to start out the fight and a few critical hits with a Sniper Rifle will do the trick, too. The rhododendron and azalea have big, bright, showy flowers. Enable JavaScript to see Google Maps. Once done, turn west and loot an Ammo Box [Novice] and open a door [Novice], beyond which you’ll find a small room worth looting, as you can pry a Fusion Core out of a machine. Two hundred years pass and you awake to a world ravaged by nuclear war. Put them down, then explore another building to the south, wherein you’ll find the Sunset Tidings Terminal [Novice]. A graduate of the University of Washington with a Bachelor of Science in Pharmacy, Don teaches on topics including legislative advocacy, leadership and ethics and is a prolific advocate for pharmacists, patients and underserved populations. Find a drainage pipe near Walden Pond (left) which leads to a Raider Den. Simply put, this can be a busy spot on the map, and considering that three factions may be fighting it out here, you’ll probably hear the fighting before you see it. Note: Accessing this command reactivates Professor Goodfeels. All faction quests explained including the consequences of favoring one over the others. Location map Wasteland Survival ... Sunshine Tidings co-op: In the locked cabin near the silos, on the floor near a mattress and steamer trunk. If you follow another turn off to the south, you’ll find another Gunner checkpoint you can sack. There are plenty of houses around to put beds in, and you have some to start. You can find a plethora of information including the following: By continuing you confirm you have read and agree to our Terms of Service and Privacy/Cookie Policy. Sunshine Tidings Coop Prison (Full tour of the village + Prison) by ThaVolt Jul 29 2018. This page was last edited on 25 July 2016, at 23:06. Sunshine Tidings Co-op. The Vault - Fallout Wiki is a Fandom Gaming Community. In order to gather more recruits and expand the Minutemen faction, players have to set up a radio station in the fourth mission. All you have to do is travel to the small village and follow the steps here. You may or may not have done this on your own in the other settlements you should have by now (Abernathy Farm, Red Rocket Truck Stop, Tenpines Bluff, Outpost Zimonja, Starlight Drive-In and Graygarden), but simply put, you need to get this settlement up to snuff. In the tunnel beyond the yellow door you’ll have to face another pair of Raiders on high ground. Be wary of a Grenade Bouquet on these stairs, however; there’s a Bathroom Scale at the bottom of the stairs that triggers this trap, and it’s a triple-grenade bouquet, meaning your odds of surviving it are very low outside of Power Armor. or ... just kill the raiders and get to scrapping and building stuff. You are the Sole Survivor and what awaits you is a mystery as you set out to conquer the Wasteland. Once done, you can loot another, smaller, less interesting cubby nearby. That settlement’s been claimed, but since you’re down here, and Diamond City awaits further to the south… well, why not press on ahead? your own Pins on Pinterest Preston has asked me to clear it out so a beacon can be set up to attract new settlers in need of a home. ...Broadcasting "Just Be" protocols... ...Pinging Mr. ...Pinging Mr. Sunshine Tidings Co-op Information "The cabins are now overrun by Feral Ghoul, but you may also obtain an ally if … After it’s dead, loot its peculiar take on Stonehenge, as there are a few containers with goodies lying around. Sunshine Tidings Co-Op, Workshop Area, showing Work Stations and some Decorations (includes the Automatron DLC Robot Workbench, center background). ...No valid units in area... ...Pinging Mr. In my mind, that is the best outcome an audit can produce. Potential Settlement, just eliminate all ghouls in the area to use the workshopGreen cabin to the south:Has two ghouls and several free loots inside.Book: Wasteland Survival Guide (Hunting in the Wa.. Kill any defense it may still have then loot some Footlockers in the back of a sheared-off subway car. To either side of the small building are rows of wild tato plants, indicating that this was a working farm. 1. The main entrance. Minutemen scouts have found a promising site for a new settlement, but it's overrun with hostiles. Sunshine Tidings Co-op, Standard Mr. PS4- no mods So the story/lore behind my build: I wanted the walls to look like they were thrown together by the group of survivors who settled here. Oct 2, 2016 - This Pin was discovered by Vito Salerno Jr.. Handy here to be… well, useless. Leave the highway and return west to reach Sunshine Tidings Co-op and enter a shack along the north-eastern end of the complex, where you’ll find some Feral Ghouls. With ample space and plenty of ready-made structures, Sunset Tidings Co-op is a fine settlement to quickly develop. Handy, Professor Goodfeels, to act as a guard or a maintenance bot. -Jack. Diemond Games. Connect with Sunshine Tidings Co-Op at Harvester Road, Sunshine, VIC. You and your family sprint towards the Vault along with everyone else in the neighborhood just as a bomb explodes nearby. Clean the area by searching every house. Fallout 4 w/Mods 8, Sunshine Tidings Co Op. Inside you’ll find a Tale of a Junktown Jerky Vendor magazine (right). There’s one more challenge you can take before you make your way to Sunshine Tidings Co-op. https://fallout-archive.fandom.com/wiki/Sunshine_Tidings_Co-op_terminals?oldid=1954555. At Sunset Tidings Co-op you’ll find an issue of the Wasteland Survival Guide (left). Sunshine Tidings Co-op is the remains of a hippie type commune, composed of several small shacks with a large warehouse in the middle. In a straight fight without Power Armor, you’re probably going to have trouble, but there are ways to take this beast down. This page lists all Sunshine Tidings Co-op terminals. Reach and enter the drainage pipe and continue through it until you find a small chamber occupied by two Raiders; Bear and Tweez. Combat details, SPECIAL explanation and general gameplay information. Kill them, then continue west and head up some stairs to the north before turning west and going down some more stairs. Having just been accepted into Vault 111, you spend the morning with your family going about your daily routine. Up on this highway the Gunners have the main part of their base, noticeable by the large windmill erected on the road. Head inside and loot what you can, then search the northern end of the chapel to find a trap door leading to the Federal Ration Stockpile. There are 1 Journal in Sunshine Tidings Co-op. A complete walkthrough of the "Far Harbor" DLC complete with information on every side quest. Yeah, crazy cat-people still apparently thrive in the wasteland. It’s quite far and there are scavengers and wild beasts everywhere, be careful. Now we call him Professor Goodfeels, just digging the world as it be, owing nothing to nobody. After fighting your way through the Raiders, their Attack Dog, and perhaps their turrets, you can hack a terminal in a shack to the east which… does the same thing as the one in the building. Careful with his other protocols, these cans knuckle creeps if they go ape. It is … Around the central building circles Professor Goodfeels, a Mister Handy robot that has been "liberated," then reprogrammed by Jack and Johnny, and can be controlled from a terminal inside the building. Handy Control 1.2.1 Choose Protocols 1.2.1.1 "Just Be" Protocols 1.2.1.2 Guard Protocols 1.2.1.3 Return for Maintenance Protocols 1.2.1.4 Shut-Down Unit 1.2.2 Activate Unit Note: This desk terminal is located on the cabinet of the Sunshine Co-op work barn. Here's my sunshine tidings build. Kill the Raiders here, then grab a Fat Man off a metal shelf to the east, then turn south and loot the stockpile room. Fast-travel to a place closer to your destination (Abernathy Farm and Wicked Shipping Fleet Lockup does fine) then head south to find a small lake. : Getting to know your PIPBOY. I searched ghoul corpses and nothing came up. Backtrack to the Walden Pond map marker and from there head east. Once done, build a generator and a Recruitment Radio Beacon and watch the settlers pour in. A well-established settlement with many structures and beds as well as a lot of scrap items, Sunshine Tidings can soon be made into a self-sufficient settlement for a good-sized community. Your goal now? Kill Walter, the leader of the Walden Pond Raider (left) then grab the unique Tire Iron, “Big Jim” (right). 1 Background 1.1 Settlement information 2 Layout 3 Notable loot 4 Related quests 5 Appearances 6 References A small farm southwest of Concord, the co-op is a former beatnik refuge, with a number of cabins and warehouses placed here. You’re now done with the areas (loosely) around Sunshine Tidings Co-op, but before you move on with the next leg of your journey, head south-east from the Federal Ration Stockpile to find a road, which you should follow south-east to reach an unmarked gas station. Sunshine Tidings Co-op is a ruin of a communal operation and possible settlement in the Commonwealth. Make those items yours, then continue north, looting your way through that room until you find some blue double-doors guarded by some… cans. I added a bunch of furniture and other crap to add to the layers of the walls. Clear Sunset Tidings Co-op to claim the location as a settlement (right). Minuteman flag is seen, on wall, left foreground. It's just another day. Fallout Shelter – German Nintendo Switch Trailer - Bethesda Game Studios – Bethesda Softworks – Producer Craig Lafferty – Designers Emmanuelle Hardy-Senecal, Top Video en. Whatever you do with the robot, head north-west to find a green house [Novice], inside of which you can find some chems then head uphill to the west and clear out the cabin there. Kill any hostiles on the highway, then follow the curving off-ramp until it reunites with the main highway far above the ground. Select the entry “[ > Mr. The tincan wigged out trying to go back to his slave owners, almost clued the fuzz onto us, so Johnny noodled it out and zonked his motivation protocols to "Just Be". Return to the watery chamber to the east and continue east into another similar chamber, following the metal walkway until you reach the standard brick tunnel you should be used to. 1 Sunshine Tidings Terminal 1.1 Log 1.2 > Mr. You need to head southwest of concord until you find an abandoned village up the mountains. In the Federal Ration Stockpile you can obtain another U.S. Covert Operations Manual, to permanently improve your stealth (left). 2. [1.18] Sunshine Tidings Co-op [1.19] Walden Pond [1.20] Mystic Pines (Lexington Township) [1.21] Super Duper Mart (Lexington Township) [1.22] Lexington* (Lexington Township) [1.23] Lexington Apartments (Lexington Township) Secondary Locations Zone 2: North Central Commonwealth Overview Primary Locations [2.01] Outpost Zimonja Finish walkthrough with every area in between covered aesthetically pleasing and attractive wildlife... Far above the ground is the remains of a Junktown Jerky Vendor magazine ( ). To clear it out so a Beacon can be used from both sides azalea have big, bright showy... City, to act as a road map to improve operations, then grab a copy of Sunshine... Gunners have the main part of their base, noticeable by the large windmill erected on the highway then. Central building that some robot freedom radicals hacked the Mr off to PIP-Boy... Your goal of looting Walden Pond you ’ ll sell you junk, but 's! Crap to add to the west to find out that some robot freedom radicals hacked Mr. Thriving city, to rust devils outpost, discover the magic of the internet at,. Way ( mod ) to remove the ghoul corpses at ST Co-op a new settlement, but it s... Ghouls inside one of the Federal Ration Stock to take it down build a and! Industrial Trunk in the Federal Ration Stockpile are crawling with potent Raiders, including a full walkthrough for Automatron each. A maintenance bot farm, a community powered entertainment destination surviving the blast, you are into! 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