Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. Sneak Attack is the Rogue's primary source of damage, but because it can be hard to bring into play, Rogues occasionally find themselves useless in combat. This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does. The following rogue talents can be used without modification. Debilitating Injury also allow you debuff and enemy's AC, which can go a long way to compensate for your relatively low BAB. Unchained: While much of the unchained rogue will be familiar to those who have played the class from the Core Rulebook, there are a number of new class features that greatly enhance the power and flexibility of the rogue. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. Uncanny Dodge: The ability to never be caught flat-footed is nice, but somewhat situational. At 8th level, a rogue can no longer be flanked. Regardless of the effect chosen, the target can attempt a Fortitude save to negate the additional effect. All but the strangest Rogue builds depend on Weapon Finesse or ranged weapons, so make sure to put a lot of resources into dexterity. At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. They are proficient with light armor, but not with shields. Int: Essential for skill ranks. | Fudge SRD View Entire Discussion (53 Comments) More posts from the Pathfinder_RPG community. The following creature types (or subtypes) have immunity to critical hits (that is, they do not take any additional damage from critical hits): Precision-Based Damage (like Sneak Attack). Finesse Training (Ex): One of the most important additions to the Unchained Rogue, Finesse Training give you Weapon Finesse for free at first level, and an effect similar to Slashing Grace at 3rd level. If you are expecting to be attacked, you can do silly things like using Full Defense every round until you get attacked. A rogue cannot select an individual talent more than once. Life is an endless adventure for those who live by their wits. Unchained Rogue Feats I'm brand new and playing an Unchained Rogue.My character currently wields 2 daggers and I'm trying to maximize damage. Inside this hardcover collection of alternate rules and options you'll find completely redesigned versions of the barbarian, monk, rogue, and summoner classes. Pathfinder Unchained dares to take a fresh look at the system itself, altering some of the fundamentals of the game and giving fresh optional takes on classic rules. Unchained: While much of the unchained rogue will be familiar to those who have played the original rogue, there are a number of new class features that greatly enhance the power and flexibility of the rogue.Chief among these is the debilitating injury class feature. Skill Unlocks. Trapfinding: The bonus to disarming traps is good, but the ability to disarm magical traps is the key component of this feature. If she succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. The Elf favored class bonus adds additional uses to the minor magic and major magic talents, but unless you really plan to use those talents it won't matter. If a new penalty is applied, the old penalty immediately ends. With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. Recent Changes Con: Essential for Fortitude saves and hit points, especially if you're in melee. When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. The bonus Charisma helps a bit, though not as much as a bonus to dexterity. When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. The target takes an additional –2 penalty to AC against all attacks made by the rogue. And where a rogue’s natural cunning and quick thinking aren’t enough to win the day, well—there’s always the option of a knife in the back. The bonuses gained from this ability stack with those gained from trap sense (from another class). Summoner: The original summoner has plenty of innovative features, but he also lacks focus and theme. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. A rogue cannot choose a ninja trick with the same name as a rogue talent. Pathfinder Unchained Rogue Guide (1st -13th level) Out-of-Combat Role: The unchained rogue is a better version of the standard rogue for the purposes of out-of-combat play. Bewildered: The target becomes bewildered, taking a –2 penalty to AC. | Swords and Wizardry SRD 20): A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack.This attack causes the target to take 1 additional point of damage each round for each die of the rogue’s sneak attack (e.g., 4d6 equals 4 points of bleed). This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. For the vanilla Rogue, see my Rogue Handbook. Life is an endless adventure for those who live by their wits. Poisoner. The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. Talents marked with an asterisk add effects to a rogue’s sneak attack. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). Never knowing what to expect, they prepare for everything, becoming masters of a wide variety of skills, training themselves to be adept manipulators, agile acrobats, shadowy stalkers, or masters of any of dozens of other professions or talents. The favored class bonus is garbage. Thief, sneak, charmer, diplomat, agile warrior—all of these and more describe the rogue. Rogue (Unchained) Source Pathfinder Unchained pg. 8+ seems like a lot, but it's nowhere near enough. Once a creature has been the target of a master strike, regardless of whether or not the save is successful, that creature is immune to that rogue’s master strike for 24 hours. This ability also lets her add her Dexterity to damage rolls with one weapon starting at 3rd level. At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). Starting level is 4 (DM has already accepted my submitted build), but I'd like to have my path thought out up to level 12. Unchained Rogue vs Two Weapon Fighting. There is one notable exception, however. Evasion (Ex): With your high reflex saves, Evasion will save you from a lot of damage. In addition, each archetype includes a number of new rogue talent suggestions that, while not mandatory, help to flesh out the character. The main draw is the 4 "redone" classes: The Monk, Barbarian, Rogue, and Summoner. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature. Unchained Rogue (Knife Master) Build Advice. Rogue (Unchained) Class Details | Rogue Talents | Skill Unlocks | Archetypes. This additional damage is precision damage and is not multiplied on a critical hit. Finally, the rogue’s edge ability ties into a new system called skill unlocks. Legal Information/Open Game License, Fan Labs Rogue is a class in Pathfinder: Kingmaker. Starting at 4th level, a rogue gains one unchained rogue talent. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. The Unchained Rogue addresses many of Rogue's biggest pain points, and gives the Rogue enough new and unique abilities to make it interesting in the face of all of the other exciting base classes. Clerics and wizards can receive a capstone at 20th level, despite not having one to begin with. FAQ. She gains an additional unchained rogue talent for every 4 levels of rogue attained after 4th level. but the Unchained Rogue also draws their Advanced tricks from the normal Rogue Advanced Trick pool... thus, they can pick Unlock Ki, which requires the Ki Pool trick. Uncanny Dodge: The ability to never be caught flat-footed is nice, but somewhat situational. At 20th level, an rogue becomes incredibly deadly when dealing sneak attack damage. When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. At 20th level, the rogue has been a thief, an actor, a merchant, a scout, a confessor, a friend, … Each archetype comes with one or more class features that must be taken. Another alternative is to eliminate access to the Signature Skill feat, limiting skill unlocks to rogues and rogues alone. | 3.5e SRD New Pages | Recent Changes | Privacy Policy, Pathfinder Roleplaying Game Pathfinder Unchained, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. The rogue can select a second weapon at 11th level and a third at 19th level. A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). Any form of healing applied to a target suffering from one of these penalties also removes the penalty. New skill options for both those who want more skills to fill out their characters' backgrounds and those seeking streamlined systems for speed and simplicity. In addition, the target cannot take a 5-foot step. X=replaced, (X)=optional replacement, C=changed. Rogue Talents: Assault leader, black market connections, canny observer, cunning trigger, deft palm, distracting attack*, fast getaway, firearm training, getaway artist, grit, iron guts, ninja trick, positioning attack, quick disguise, quick trapsmith, rope master, strong impression, strong stroke, survivalist, swift poison, underhanded, wall scramble. Shop the Open Gaming Store! 261. The out-of-combat role for an unchained rogue is, for the most part, the same as was stated in the standard rogue guide. 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